The issue causing models on New Super Mario Bros U Deluxe to have black borders was fixed. First, alpha test was implemented, which fixed the lack of transparency on a few games, including Mega Man 11 and New Pokémon Snap. We also had fixes for graphical glitches on the Vulkan backend in December. Thanks to Harone for performing these tests. Our main goal here is to show how it compares to the current OpenGL backend on the same hardware and same spot. Animal Crossing performance for example depends on the number of houses and other objects on the island. Please also note that performance on those games is dependant on several factors, including the area of the game and current amount of on-screen elements. For a game like Animal Crossing that targets 30 fps, that means it can run at 33 fps. So 110 (%) there means that it can run at slightly above the intended frame rate. Please note that the values on the graphs are percentages in relation to the target frame rate, not frame rate values. The tests were performed on a PC with an RX 570, Intel i5 7500 and 16 GB of DDR4 RAM. The tests were performed on a laptop with an Intel i5 8300H CPU and integrated Intel UHD Graphics 630 GPU, and 16 GB of DDR4 RAM.Ībove we can see a similar graph, this time tested with a AMD GPU. The games are Mario Party Superstars, Super Mario Odyssey, Luigi's Mansion 3 and Animal Crossing, respectively. One example of this is Mario Kart 8 Deluxe, which still runs at about 30 FPS on OpenGL (varies a bit depending on the area and the view).īelow you can see a graph with tests on a few more games. NVIDIA was not the only vendor that had improvements Intel also had great performance uplifts in the past month, thanks to optimization that was made on the backend, and also several improvements to their drivers on Windows, which happened to fix bugs that affected Ryujinx too. There are a few other games that have seen improvements on NVIDIA with Vulkan aswell. For example, The Legend of Zelda: Breath of the Wild is up to 25% faster in some areas. But thanks to recent performance improvements on the backend, a few titles are starting to outperform Nvidia OpenGL. Vulkan Progress:ĭecember has seen a lot of progress on our Vulkan implementation.įirst, as you may have noticed, we have been telling our users not to expect immediate improvements on Vulkan compared to OpenGL under NVIDIA graphics cards, with the exception of a few graphical fixes thanks to features that Vulkan supports but OpenGL does not. This amount of monthly donations will allow an additional Ryujinx team developer to work full-time on the project. $5000/month - Additional full-time developer - Not yet met This amount of monthly donations will allow the project's founder, gdkchan, to work full-time on developing Ryujinx. $2500/month - One full-time developer - Not yet met This will facilitate the replacement of in-game graphics textures which enables custom texture enhancements, alternate controller button graphics, and more. $2000/month - Texture Packs / Replacement Capabilities - Almost there! As seen from last month's progress report, work on ARB shaders has been going smoothly.ĪRB shaders will further reduce stuttering on the first run by improving the shader compilation speed on NVIDIA GPUs using the OpenGL API. A lot is being worked onĪRB Shaders - Goal reached in April 2021. Vulkan GPU Backend - still in progress, a public test build is delivered. While compatibility is now almost perfect, there are still some improvements to come for Amiibo which can be tracked on the associated Github issue here: Ĭustom User Profiles - merged into the main build in April 2021. Patreon Goals:Īmiibo Emulation - merged into the main build in March 2021. Happy new year everyone! Ryujinx wrapped up the final month of 2021 with a blizzard of bug fixes, GPU improvements, HLE updates, code cleanup, N64 emulation(!) and finally, general system stability improvements to enhance the user's experience.
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